Generally speaking the idea is that you can export enough from Terragen that you can set up scenes and animation in another application and then import relevant parts, such as camera motion, back into Terragen. and have them work in other applications. For example it would not be possible to export Terragen shaders etc. You can't export an entire Terragen scene and have it open intact in another application. Terragen can read and write many image formats at various bit depths. It can load georeferencing data from GeoTIFFs. Terragen supports importing and exporting heightfields in a number of heightfield/ DEM formats, including many image formats. You can export terrain geometry to FBX, OBJ, LWO2 and TGO formats.Īnimation data can be imported from. A Micro exporter can be connected to a Render node and it then exports all rendered terrain geometry. You can export terrain geometry using a Micro Exporter node. You can also export objects to the native TGO object format, as well as open them of course. It can import and export Wavefront OBJ and Lightwave LWO2 formats. Terragen can import and export several object formats. Please see the FBX Reference for more information about FBX import/export. It can also export terrain geometry via the Micro Exporter. Currently Terragen can import and export cameras, lights and markers, including animation. Terragen can import and export FBX files. For more information please refer to the Import and Export sections below.
This introduction gives a quick overview of what can be imported and exported from Terragen.
This reference describes Terragen's import and export capabilities.